About Me
I am a software engineer passionate about building cutting-edge web experiences. My work combines 3D visualization, real-time interactivity, and scalable architectures. I focus on developing high-performance applications using WebXR, Three.js, and modern JavaScript frameworks. Whether it's immersive VR or full-stack systems, I strive to create efficient, elegant, and impactful digital solutions.
Projects
WebGL - Grass Simulation
A real-time animated grass simulation built using WebGL and custom shaders in Three.js. This project demonstrates instanced rendering techniques and efficient vertex animation to simulate realistic grass behavior, optimized for performance in interactive 3D scenes.
Three Dash
A responsive template inspired by threejs.org — featuring an interactive examples gallery, a viewer with preview & source tabs, and a clean layout ready for production.
3D World Exploration
A real-time 3D world prototype developed using Three.js. This project features open-world terrain navigation, basic character control, and environment rendering with optimized performance for the web. It lays the groundwork for larger immersive applications such as games or interactive simulations.
Nike Cinematic
A high-fidelity 3D product showcase created with Three.js. This scene highlights realistic materials, dynamic lighting, and reflective surfaces, providing an interactive visualization of the shoes from every angle.
Skills
- JavaScript, TypeScript, Node.js
- Three.js, WebXR, WebGPU, Shader Development
- Nuxt 3, Vue.js, Tailwind CSS
- MongoDB, REST API, Real-time Systems (Socket.io)
- XR UI/UX, InstancedMesh Optimization, ECS Architecture
Contact
If you'd like to collaborate or discuss a project, feel free to get in touch:
- Email: wildy.simanjuntak13@gmail.com
- GitHub: github.com/wildy13
- LinkedIn: linkedin.com/in/wildy-simanjuntak