About Me
I am a software engineer passionate about building cutting-edge web experiences. My work combines 3D visualization, real-time interactivity, and scalable architectures. I focus on developing high-performance applications using WebXR, Three.js, and modern JavaScript frameworks. Whether it's immersive VR or full-stack systems, I strive to create efficient, elegant, and impactful digital solutions.
Projects
📦 WebGL - Grass Simulation
A real-time animated grass simulation built using WebGL and custom shaders in Three.js. This project demonstrates instanced rendering techniques and efficient vertex animation to simulate realistic grass behavior, optimized for performance in interactive 3D scenes.
🌐 VR Product Showcase
An immersive VR shopping demo powered by WebXR and WebGPU. Users can explore a virtual environment, interact with products, and navigate freely using intuitive controls. This project showcases advanced rendering techniques, controller input, and spatial UI within a browser-based VR experience.
🌍 3D World Exploration
A real-time 3D world prototype developed using Three.js. This project features open-world terrain navigation, basic character control, and environment rendering with optimized performance for the web. It lays the groundwork for larger immersive applications such as games or interactive simulations.
Skills
- JavaScript, TypeScript, Node.js
- Three.js, WebXR, WebGPU, Shader Development
- Nuxt 3, Vue.js, Tailwind CSS
- MongoDB, REST API, Real-time Systems (Socket.io)
- XR UI/UX, InstancedMesh Optimization, ECS Architecture
Contact
If you'd like to collaborate or discuss a project, feel free to get in touch:
- Email: wildy.simanjuntak13@gmail.com
- GitHub: github.com/wildy13
- LinkedIn: linkedin.com/in/wildy-simanjuntak